Now, we need to make 2 new clips (WalkFLeft and WalkFRight) from this clip. Similar procedure can be seen in tutorial at 17:00 - 21:00.įirst, we take “WalkForwardTurnRight_ntrlMedium” clip which is avalible in unity (if you download mecanim), or we take any other “WalkForwardTurnRight_whatever” clip. In fact, we need to make clips, one clip for each of those. This is the way I sucessfully mirrored animations:įor example, lets make WalkForwardLeft animation from the WalkForwardRight animation. I m goin to see what could i be doing wrong there I just thought it does not work because when i would use slide bar on the “blend tree” (element which connects all motions) to adjust direction, the motions would not switch properly. To get two instances of this animation where one is mirrored and other is not.ĮDIT1: i referenced both motions (for right walking and left walking) to WalkBack_TurnRight animation,Īnd in one of them (supposed to be left motion) i checked “mirror” checkbox which means this one should invert TurnRight into TurnLeft, right ? But this does not happen, i just get TurnRight motion.ĮDIT2: Ah i got it, partly, i mirrored motions sucessfully i got left motion from right motion. I v noticed “mirror” checkbox but i dont know how Storage and memory gained by the tick of a button. “Why would you do it like that? That’s stupid.” Because the resulting player will only contain one copy of the animation asset in stead of two. And that is why this package does not contain both. This is how you should achieve a left animation based on a right animation. One of the features of mecanim is easily mirroring animation. Animation pack i downloaded does not contain one of the animations used in this tutorial (WalkBackward_TurnLeft).
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